GPU Compiler/Driver Engineer
Santa Clara Valley (Cupertino),California,United States
Software and Services
Excellent programming skills and knowledge of C/C++ Excellent problem solving and debugging skills
Experience with software performance analysis, optimizations, or low-level programming
Experience with a GPU programming language (e.g. MSL, HLSL, GLSL, CUDA or OpenCL)
Strong GPU or CPU architecture fundamentals
Strong communication and teamwork skills
Description
This team is responsible for developing GPU drivers and compilers for Apple silicon devices, while collaborating closely with hardware teams to establish the future direction of Apple graphics and Metal. An ideal candidate has previous GPU driver or GPU compiler experience and is willing to learn about the others. Responsibilities include: - Define GPU compiler software architecture and interfaces - Implement GPU compiler and driver features - Integrate the GPU compiler and runtime driver - Translate generic shader IR to machine specific IR - Analyze and debug code generation issues - Validate GPU features for new SoCs during production bring-up - Analyze and influence future GPU architectures
Education & Experience
Technical BS, MS or equivalent years of experience
Additional Requirements
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